ATTP
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Gaming & Interactive MediaOpen

Make one STEM idea genuinely fun to practise

Design and test a short game that helps secondary students practise one specific STEM concept.

Brief type
Training
Level
Intermediate
Time
2 weeks
Format
Solo or team

The brief

WHAT YOU ARE MAKING A short paper or digital game for one topic from the Nigerian secondary-school STEM curriculum. Choose a concept that learners often find difficult and build the game around practising it. START HERE Speak to one teacher and at least three students with the school's permission. Define the learning goal in one sentence. Decide how the game gives useful feedback when a player makes a mistake. YOUR SUBMISSION Share the playable prototype, the learning goal and curriculum link, rules, a five-minute teacher guide and the results of testing with at least three intended users. KEEP IT SAFE AND HONEST Do not collect children's names or publish their photographs. Do not claim the game improves grades unless you have evidence. Keep the prototype usable on equipment the school already has. GOOD WORK LOOKS LIKE Players choose to keep playing, the STEM idea is part of the mechanic rather than decoration, and the teacher can see what learners are practising.

Skills you will practise

Learning designGame mechanicsTesting